
We have already discussed how MMORPG development is a cash sink like no other, without the added burden of sustaining Copernicus, Kingdoms of Amalur: Reckoning may have survived to see future DLC and support. The governor of Rhode island released the figure of 3 million copies sold required to break-even upon 380 Studios declaring bankruptcy. This announcement was followed by yet another announcement, Kingdoms of Amalur: Re-Reckoning, initially planned for an August 2020 release, it eventually released on the 8th of September 2020. In September 2018, THQ shocked the gaming world by announcing they had acquired intellectual property assets from 38 Studios, including Kingdoms of Amalur and Project Copernicus. Within three months of Kingdoms of Amalur: Reckoning launching, the DLC updates had dried up, and 38 Studios dissolved, the saga of Kingdoms of Amalur: Reckoning was over and Copernicus with it. Kingdoms of Amalur: Reckoning finally launched in February 2012 to little fanfare, managing to sell only 1.2 million copies during its launch window.ĭespite exceeding expectations of publisher Electronic Arts, it fell far short of the 3 million copies required to break-even*. With improved finances, a game under development, preestablished fantasy lore and newly acquired studio things were finally looking up.Ī plan was set into motion to combine the lore of the as yet unrealised project, Copernicus, with the single-player role-playing game currently under development by Big Huge Games, to increase awareness of the upcoming MMORPG as well as pay the bills, which by now must have been considerable, Project Copernicus was now five years old and had nothing tangible to show for it. MMORPGs are expensive to do right, the countless failed indie MMORPGs testify to just what a massive investment of time and money creating an MMORPG truly is.Īs time went on and the bills began to mount, 38 Studios the developers of Copernicus sort investment in the form of a seventy-five million dollar financing package with the help of the Rhode Island Economic Development Corporation, and having recently acquired Big Huge Games, and their unknown single-player role-playing game, it was a marriage made in heaven. Why is Kingdoms of Amalur: Reckoning here and where is Copernicus? Salvatore, was the supposed setting for an MMORPG code-named Copernicus. Kingdoms of Amalur: Reckoning was never supposed to exist, the ten thousand years worth of backstory and lore created by New York Times bestselling author R.A.




No one expected the cult classic Kingdoms of Amalur: Reckoning to return from its grave, almost a nine years after its initial release in 2012 THQ has given us Kingdoms of Amalur: Re-Reckoning, its certainly prettier, but is it worth buying? The Legacy of Copernicus.
